Click below for another go.
this will reset your progress and start a new game, are you sure?
Game instructions.
Shift all the tiles at once: up, down, left or right.
Matching adjoining pieces combine as they slide.
Black and white tiles cannot combine with each other.
Pawns → knight → bishop → rook → queen → KING.
Pieces can also be manually combined using chess moves.
Only pawns and knights spawn. Bigger pieces are made by combining smaller pieces.
We don't know if filling the entire board with king tiles is possible. Can you do it?
Sam Cornwell built this. His daughter Olive helped him vibe code it. As chief tester, Olive did a hella lot of work.
Sam loves chess, although he's not very good. Manages about 1500 elo on Blitz over on TakeTakeTake — follow him. He's no contender but loves getting a good thrashing by a GM and learning new things.
KWIK CHESS is designed to help people get used to moving the mouse quickly over a chess board. It can also be really useful to keep your brain sharp.
Version 0.240
Secret Kingmaker computer-play music: Moonlit Recital, generated by Sam Cornwell.
Merge matching chess pieces to climb from pawn to king. Arrow keys or swipes slide the board like 2048. You can also click one piece, then a matching piece, to merge it using a legal chess move. Kings turn gold and become fixed blockers. Score as high as you can before no merges remain.
You can also merge single matching pieces manually if the first piece could move to the second piece in chess. Click the first piece, then click the matching piece. Pawns merge only with an adjacent matching pawn. Knights can hop. Bishops move diagonally with a clear path. Rooks move straight with a clear path. Queens move straight or diagonally with a clear path. Kings are fixed gold tiles and cannot manually merge.
The game ends only when no slide move and no manual chess move is possible. Edge kings are worth more than middle kings, so dragging your gold towards the edge before the board jams matters.
You have 30 seconds to click the square shown at the top of the screen. Correct clicks score points, wrong clicks lose points, and bonus piece rounds may appear to keep you awake. This mode is about speed, board vision, and getting your mouse moving fast without freezing.
Every square on the board appears once. Click the requested square as quickly as you can until all 64 are cleared. Wrong clicks add time, so this is less frantic than Sprint but more exacting: learn the board properly and your time will fall.
Memorise the position of the king before the pieces vanish, then click the square where the king was. Each round gets harder, and XTREME mode fills all 64 squares for anyone who wants punishment. It is memory, pattern spotting, and chess-board awareness in one unpleasant little package.
All 32 pieces begin randomly scattered on the board. Move them onto the correct starting squares as fast as possible, using empty squares as temporary parking spaces when another piece is in the way. Pawns can go on any pawn square of their colour, and paired pieces such as bishops, rooks, and knights can go on either matching square. XTREME mode keeps the same goal, but pieces can only move legally: knights jump, sliding pieces need clear paths, kings move one square, and pawns move one square up, down, left, or right.
A white knight starts on a random square. That square is already touched. Jump the knight until every square has been blacked out. Normal mode lets you revisit touched squares and records time plus moves. XTREME mode only allows untouched destination squares, so a perfect finish is 63 moves and the leaderboard records time.
Find the one square that is the wrong colour. Round one is obvious. Each round gets more subtle. One wrong click or a 15-second timeout ends the game. RAINBOW mode gives the board fresh rainbow colour bands every round.